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Timing Types

Timing types control when items start in a sequence or rotation. Each item has a timing type that determines its relationship to surrounding items.

Timing

Overview

TypeColorBehaviorInterrupts Previous
NormalGrayStarts after previous item endsNo
Hard FixedRedStarts at exact timeYes
Soft FixedBlueStarts at target time, waits for previousConditional
BacktimedOrangeCalculated backwards from next fixed itemNo

When to Use Each Type

TypeUse Case
NormalContinuous music programming with no time constraint
Hard FixedLegal requirements, news at the top of the hour, scheduled ad breaks
Soft FixedTargeted transitions that should align with a natural mix point
BacktimedJingles or beds that must end at :00, news lead-ins, top-of-hour timing

Normal

The default timing type. Items start when the previous item completes.

Behavior:

  • Waits for the previous item to finish
  • Respects cue points (Mix or Fade Out markers) on the previous item
  • No time guarantee

Example:

TimeItemDuration
00:00Song A3:30
03:30Song B (Normal)4:00
07:30Song C (Normal)3:15

Hard Fixed

Items start at an exact time, interrupting any currently playing content.

Behavior:

  • Starts precisely at the configured time
  • Cuts off the previous item if still playing
  • Guarantees the scheduled start time

Use cases:

  • News at the top of the hour
  • Scheduled ad breaks
  • Time-critical announcements

Configuration:

ParameterDescription
Fixed TimeStart time within the hour (MM:SS)

Soft Fixed

Items target a specific time but wait for the previous item to complete. A configurable time window limits how late the item can start.

Behavior:

  • Aims to start at the configured time
  • Waits for the previous item to finish
  • If the time window expires, the previous item is interrupted

Configuration:

ParameterDescription
Fixed TimeTarget start time (MM:SS)
Time WindowMaximum allowed delay (toggle + time value)

With Time Window

The window defines the maximum delay. When the window expires, the previous item is interrupted.

Without Time Window

When the time window toggle is disabled, the soft fixed constraint is relaxed. The item starts after the previous item finishes regardless of delay.

Backtimed

Items are calculated backwards to end when the next fixed-time item starts.

Behavior:

  • Start time calculated from the next Hard Fixed or Soft Fixed item
  • Multiple consecutive backtimed items form a chain, calculated backwards

Use cases:

  • Jingles before news
  • Music that must end at a specific time
  • Filling gaps before fixed content

Timing and Cross-Fading

Timing types determine whether a transition can cross-fade or must cut.

TypeTransition Behavior
NormalCross-fades at the previous item's Mix or Fade Out cue point
Hard FixedCuts the previous item at the exact start time, no cross-fade
Soft FixedCross-fades when starting within the window; cuts if the window expires
BacktimedCross-fades into the following fixed item using its cue points

Hard Fixed timing guarantees the start time and overrides cross-fading. Soft Fixed preserves the cross-fade when the previous item finishes inside the time window.

Timing Modal

The timing modal appears when clicking the timing icon on a sequence entry or rotation item.

  1. Select the timing type from the dropdown (with icon and description)
  2. For fixed types: enter the target time
  3. For Soft Fixed: toggle and configure the time window
  4. Save changes

In the rotation view, timing changes are saved via API and the rotation data refreshes automatically. In the sequence editor, changes apply to the sequence template.

Timing Indicators

The rotation view highlights potential timing conflicts:

IndicatorMeaning
Will be interruptedA Hard Fixed item will cut off this item
Will be skippedTiming rules make this item impossible to play
OverplannedItem extends past the hour boundary